In Japan, the game sold 1 million units in its first three days of release. Frank O'Connor of NextGen called it "The best, most complete, and most impressive driving game so far, lapping its predecessors handily – and the first must-have for PlayStation 2." In Japan, Famitsu gave it a near-perfect score of 39 out of 40. Reviewers lauded its graphics, realism, soundtrack, sound design and controls. Gran Turismo 3: A-Spec received "universal acclaim" like its predecessors according to review aggregator Metacritic. About 180 cars are featured in this game, rather than 650 in GT2.Ī giveaway launched at the release of the game included various prizes in North America for example, there was a day at the Skip Barber Racing School, car payments for a month and Gran Turismo themed shirt and hat up for giveaway. The game was more or less a beta version of GT3 named Gran Turismo 2000, that was renamed to GT3 A-Spec due to the fact the game was taking longer to make than planned.Ĭompared to Gran Turismo 2, the graphics are greatly improved thanks to the PlayStation 2's hardware, but the number of cars has been drastically reduced in this game due to large work onto graphics, cars structure, detailed statistics of all the cars and the game's release being early in the PlayStation 2's lifespan. The wheel features force feedback and was designed specifically for GT3.Ī demo copy of the game under the working title was issued in the PlayStation Festival 2000, allowing players to drive a Mitsubishi Lancer Evolution V in the Seattle Circuit for 120 seconds. Yamauchi collaborated with computer and game peripheral maker Logitech for the game, which resulted in the GT Force steering wheel. The game was developed by Kazunori Yamauchi, who had developed the first two games. The Aston Martin Vanquish was one of the new cars in the game. Lamborghini would make its first official appearance in 2009's Gran Turismo for PlayStation Portable, while Porsche made its first official appearance in Gran Turismo Sport for the PlayStation 4. Both cars, together with two hidden Lancia Stratoses (road and rally versions), however, are completely absent in PAL version.
#GRAN TURISMO 3 CODE#
A racing JGTC Lamborghini Diablo was featured in the NTSC-J version (where the car has been cut from NTSC-U copy and being available in NTSC-U copy with a cheat device), and a Porsche 911 GT3 can be found in the game code (though it cannot be obtained normally, and requires the use of a cheat device). GT3 also marks informal appearances of automakers Lamborghini and Porsche. In the PAL release, however, there were only two F1 cars, not obviously based on any real-life counterparts and instead labelled as Polyphony 001 and 002 respectively. For example, the aforementioned F094/S was the 10-cylinder, 1994-season car driven by Ayrton Senna, whereas the F686/M represented the 6-cylinder, 1986-season car driven by Nigel Mansell. In the Japanese and American versions, the name of each car denotes various pieces of information (such as the amount of cylinders in the engine, the year the chassis was raced, and its driver, respectively). New to the franchise, GT3 also contained unlicensed versions of six actual Formula One cars, labelled as F686/M, F687/S, F688/S, F090/S, F094/H and F094/S (in the Japanese and American versions) that the player could win from endurance races. Other changes include the omission of the ability to "race modify" or add downforce to production cars, removal of suspension damage, and the absence of torque limits for races. Most of these circuits are at fictional locations, but California's Laguna Seca Raceway and Côte d’Azur (which is heavily based on the Monaco Grand Prix circuit) are not. GT3 features 19 race courses, 14 of which have reverse variants and 4 of which are dirt tracks.
![gran turismo 3 gran turismo 3](https://gamesmods.net/uploads/posts/2020-09/1601312770_gran-turismo-music.jpg)
By beating the stage on Normal or Difficult, additional cars are unlocked as well for play in any mode of Arcade Mode (including two-player battle and time trial). To get to the next stage, all tracks on a stage must be completed on Easy difficulty or higher. The Arcade Mode is reorganized in "stages" these stages are made up of 5 or 6 tracks pooled from all available tracks in the game, including both road and rally races. In addition to these modes, car shops are now organized by country and then by manufacturer.
![gran turismo 3 gran turismo 3](https://www.gran-turismo.com/images/c/i1ZD4vTGsU0xHO.jpg)
Races vary from short beginner events to multi-hour endurance races and also rallying events against an opponent. For GT3, the Gran Turismo Mode (Simulation Mode in the North American version) has a reorganized layout, with a more structured and progressive arrangement of races and challenges. Every 25% of the game completed results in the player being awarded a car as a special prize.
#GRAN TURISMO 3 LICENSE#
The objective of the game is to win all the provided races, championships, complete license tests and achieve 100% game completion.